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Home/ Questions/Q 8935697
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T10:03:12+00:00 2026-06-15T10:03:12+00:00

I couldn’t find the answer from searching, but maybe I’m not asking it the

  • 0

I couldn’t find the answer from searching, but maybe I’m not asking it the right way. I have a program with lots of matrix-type functions that take in 3D matrices (in the form of 1D-2D jagged arrays) and performs functions on elements. However I often need to use the same function but with differently typed arguments: int[][,] and float[][,] and double[][,].

So far I’ve just been rewriting the same method but changing the type, but I have tons of these things and it’s a real pain to keep rewriting “re-typed” methods.

private float SomeFunctionA(float[][,] d)
{
    float sum = 0; 
    for (int k = 0; k < d.GetLength(0); k++)
        for (int j = 0; j < d[0].GetLength(1); j++)
            for (int i = 0; i < d[0].GetLength(0); i++)
                 sum += d[k][i,j];
    return SomeFunctionB(sum);
}

private float SomeFunctionA(double[][,] d)
{
    double sum = 0; 
    for (int k = 0; k < d.GetLength(0); k++)
        for (int j = 0; j < d[0].GetLength(1); j++)
            for (int i = 0; i < d[0].GetLength(0); i++)
                 sum += d[k][i,j];
    return SomeFunctionB(sum);
}

Is there an easier way to allow different types? It would be great if there was a way to have a generic main method with the functionality (i.e. the 3 for loops and other body code), and then helper methods which take a different type and call the generic method for each case.

Thanks all.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T10:03:14+00:00Added an answer on June 15, 2026 at 10:03 am

    There is no operator constraints in C# generics so I woul use next:

        private interface ICalculator<T>
        {
            T Add(T x, T y);
            // you may want to add more operations here
        }
    
        private class Int32Calculator: ICalculator<int>
        {
            public int Add(int x, int y)
            {
                return x + y;
            }
        }
    
        private int Int32SomeFunction(int [][,] d)
        {
            return SomeFunction<int>(d, new Int32Calculator());
        }
    
        private T SomeFunction<T>(T[][,] d, ICalculator<T> calculator)
            where T : struct 
        {
            T sum = default(T);
            for (int k = 0; k < d.GetLength(0); k++)
                for (int j = 0; j < d[0].GetLength(1); j++)
                    for (int i = 0; i < d[0].GetLength(0); i++)
                        sum = calculator.Add(sum, d[k][i, j]);
            return sum;
        }
    

    For this solution you may create few more classes but you may support any operator (not only +) in this case.

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