Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6211685
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T06:22:52+00:00 2026-05-24T06:22:52+00:00

I create a buffer manager through static member of BufferManager.CreateBufferManager . This new created

  • 0

I create a buffer manager through static member of BufferManager.CreateBufferManager. This new created BufferManager is used by multiple threads.

Should I use a lock with TakeBuffer() and ReturnBuffer() or it is thread-safe by design ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T06:22:54+00:00Added an answer on May 24, 2026 at 6:22 am

    Internally BufferManager.CreateBufferManager returns an instance of WrappingBufferManager which employs no form of concurrency control, but wraps multiple instances of SynchronizedPool<T> which employ internal locking when Take()ing a new buffer. So judging by the simplicity of the WrappingBufferManager, it’s safe to assume that any locking on your part would be redundant, and the returned class is in actual fact thread safe.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've created a simple buffer manager class to be used with asyncroneous sockets. This
How can I create a circular buffer on the heap in VB.NET ? This
I am receiving the following error: The buffer manager cannot create a temporary storage
If I accidentally closed the scratch buffer in Emacs, how do I create a
I'm working at the audio buffer level, mixing audio signals created by a colleciton
Being new to using threads etc in UI's, can I ask is the following
Using Microchip C18 compiler with a pic18f, I want to create a big buffer
How do you create a unit test case in c for a buffer overflow
While executing SSIS package, I got following errors, The buffer manager failed a memory
What I currently have I'm currently trying to create a little download manager in

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.