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Home/ Questions/Q 8756657
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T14:07:56+00:00 2026-06-13T14:07:56+00:00

I create a GLKViewController like this: // Create a GLK View Controller to handle

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I create a GLKViewController like this:

// Create a GLK View Controller to handle animation timings
_glkVC = [[GLKViewController alloc] initWithNibName:nil bundle:nil];
_glkVC.preferredFramesPerSecond = 60;
_glkVC.view = self.glkView;
_glkVC.delegate = self;
_glkVC.paused = YES;
NSLog(@"initial state: %@", _glkVC.paused ? @"paused" : @"running");

but it immediately starts calling the delegate update method and the output from the NSLog above is: initial state: running

I am managing my view updates with setNeedsDisplay but I want the GLKViewController to handle animations from time to time so I want to unpause it only when needed. Is there a way to start the controller in a paused state?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T14:07:57+00:00Added an answer on June 13, 2026 at 2:07 pm

    In lieu of any answers I’m using this work-around:

    I set .preferredFramesPerSecond = 1 initially and then in the update method I check if(preferredFramesPerSecond == 1) and set .paused = YES (and also set my real desired value for preferredFramesPerSecond). I can then allow the rest of the update method to run once after initialisation, or return immediately if I don’t want it to run yet.

    I then trigger redraws manually as needed with setNeedsDisplay and unpause it when I need it to animate.

    If anyone has a better solution please answer as usual.

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