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Home/ Questions/Q 6867631
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:20:02+00:00 2026-05-27T03:20:02+00:00

I create a new Control and overided the OnPaint event: protected override void OnPaint(PaintEventArgs

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I create a new Control and overided the OnPaint event:

    protected override void OnPaint(PaintEventArgs e)
    {
        Graphics g = e.Graphics;
        _ammo = PitControl.Ammo;
        var AmmoSize = g.MeasureString(_ammo.ToString(), Properties.Settings.Default.AmmoFont).ToSize();
        g.DrawString(_ammo.ToString(), Properties.Settings.Default.AmmoFont, Brushes.WhiteSmoke, Ammo.Location.X - 1, Ammo.Location.Y + Ammo.Height / 2 - AmmoSize.Height / 2 + 1);
        Rectangle DrawAmmo = new Rectangle(this.Width - Ammo.Height - _margin, Ammo.Location.Y, Ammo.Height, Ammo.Height);
        for (int i = _ammo; i > 0; i--)
            if (i % 2 == 0)
                g.DrawLine(_ammoPen, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + 3, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + Ammo.Height - 3);
        g.DrawRectangle(Pens.Orange, Ammo);
        g.DrawImage(Properties.Resources.ammunition, DrawAmmo.Location.X, DrawAmmo.Location.Y, DrawAmmo.Height, DrawAmmo.Height);
    }

enter image description here

The problem is when i’m changing the Ammo then all the control flicks.

It doesn’t look good.

Anyway to make the lines that i draw on this line:

g.DrawLine(_ammoPen, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + 3, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + Ammo.Height - 3);

Just disapeare when ammo is changing ?

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:20:02+00:00Added an answer on May 27, 2026 at 3:20 am

    One quick thing you can check.

    For the form, not the control, set the DoubleBuffered property to true.

    That should remove the flickering, but Windows.Forms is not very good to use for games in general, so don’t expect and great frame rates.

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