I create a online game , using java-appengine as backend .
// My game using websocket , use channel API
But i some object need persistence live on application .
- Static object is good but in appengine it is bad , because instance start-stop is can’t managed
- – Memcache is same , can’t control when it exp (have way make it never exp ?)
- – Datastore is veryslow and expensive
I Looking for solution save game object on appengine java
You can run on a backend, but it really doesn’t scale as well.
What you probably need to do is determine whether App Engine is actually the platform you want to use for building your game. If the datastore performance is not cutting it for you, you probably want another architecture. Most likely you want a more traditional client/server architecture.
Also, without any more information on your game’s architecture, it’s very hard to answer your question.