Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8120921
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T05:18:56+00:00 2026-06-06T05:18:56+00:00

I create an interleaved vertex array in c++: struct vertex { GLfloat position[3]; GLbyte

  • 0

I create an interleaved vertex array in c++:

struct vertex
{
    GLfloat position[3];
    GLbyte normal[3];
};
std::vector< vertex > vertices;
// fill in vertices...

I copy the array to a gl buffer:

GLuint vertsBuffer;
glBindBuffer (GL_ARRAY_BUFFER, vertsBuffer);
glBufferData (GL_ARRAY_BUFFER, vertices.size () * sizeof (vertex), vertices.data (), GL_STATIC_DRAW);

Is it possible to use glNormalPointer with interleaved data like this, for example?

glBindBuffer (GL_ARRAY_BUFFER, vertsBuffer);
glEnableClientState (GL_NORMAL_ARRAY);
glNormalPointer (GL_BYTE, sizeof (vertex), (GLvoid*) offsetof (vertex, normal));

Or do I have to use glVertexAttribPointer instead?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T05:18:58+00:00Added an answer on June 6, 2026 at 5:18 am

    That should work fine if you use the legacy gl_Normal GLSL built-in (Section 7.3, page 49).

    glVertexAttribPointer() is more forward-compatible though.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm looking for a variant of std::vector or std::array of tuples , where the
//Create an album $album_details = array( 'message'=> 'How will you die?', 'name'=> 'How will
I'm using a VBO with an interleaved array to render a obj (model format)
Create an array class for Employee which will reserved 7 elements. The class will
I am trying to create a map from an interleaved list and running into
CREATE TABLE `photos` ( `title` varchar(255) not null, `id` int(11) not null, `ph_path` varchar(255)
CREATE TABLE `banned_ip` ( `id` INT( 25 ) NOT NULL AUTO_INCREMENT PRIMARY KEY ,
Create facebook app Using a cURL to post a message from an App but
CREATE OR REPLACE VIEW USER_AUD_VIEW (AUDIT_ID, USER_ID, TABLE_NAME_TXT, COLUMN_NAME_TXT, OLD_VALUE_TXT, NEW_VALUE_TXT, AUDIT_LAST_UPDATED_DT, AUDIT_UPDATED_USER_ID, EVALUATOR_ID,
CREATE TABLE conversationlog( bot TINYINT( 3 ) UNSIGNED NOT NULL DEFAULT '0', id INT(

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.