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Home/ Questions/Q 7057923
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:03:05+00:00 2026-05-28T04:03:05+00:00

I created a DDS import library for my application. At this point i noticed

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I created a DDS import library for my application. At this point i noticed that there seems to be no support for DXT5 textures, is this correct or i’m blind?

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  1. Editorial Team
    Editorial Team
    2026-05-28T04:03:05+00:00Added an answer on May 28, 2026 at 4:03 am

    devices based on NVIDIA Tegra actually do support S3TC formats. Excrepted from “OpenGL ES 2.0 Development for the Tegra Platform“:

    GL_OES_compressed_ETC1_RGB8_texture
    

    This one is normally present in the extensions string.

    GL_EXT_texture_compression_dxt1  
    

    The implementation supports specifying textures with the GL_COMPRESSED_RGB[A]_S3TC_DXT1_EXT formats. Not exported on Tegra, but supported.

    GL_EXT_texture_compression_s3tc  
    

    The implementation supports specifying textures with the GL_COMPRESSED_RGBA_S3TC_DXT[1,3,5]_EXT formats.

    This is very nasty since there are extensions supported that are not present in the extensions string. But at least they are supported. As for non-tegra devices, it’s hard to tell.

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