I created a little texture drawing class from observing the LabelMaker example in the Android SDK.
One thing I can’t find however is how to rotate textures drawn with glDrawTexiOES.
is it possible? I’ve just tried glRotatef but it has no effect.
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No, GL_OES_draw_texture skips any transformations, it’s drawn directly as a screen space rectangle, you would need to use texture mapped quads to draw them rotated.