Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 203441
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T17:22:45+00:00 2026-05-11T17:22:45+00:00

I created a program, and it uses the vector.h #include, and iterators, etc… But

  • 0

I created a program, and it uses the vector.h #include, and iterators, etc… But when I run the program, under certain circumstances (I’m still trying to figure out what those would be) I get an assertion error refering me to line 98 of vector.h. I went to line 98 of vector.h and got this:

 #if _HAS_ITERATOR_DEBUGGING
        if (this->_Mycont == 0
            || _Myptr < ((_Myvec *)this->_Mycont)->_Myfirst
            || ((_Myvec *)this->_Mycont)->_Mylast <= _Myptr)
            {
            _DEBUG_ERROR("vector iterator not dereferencable");
            _SCL_SECURE_OUT_OF_RANGE;
            }

Can somebody please tell me what this means and what in my program is causing this assertion?

NB: Line 98, for the record, is the one that begins “_DEBUG_ERROR(“vect…”

NB: This is the code in my program that I BELIEVE triggered the error, I’m not entirely sure, though.

CODE:

for(aI = antiviral_data.begin(); aI < antiviral_data.end();)
    {
        for(vI = viral_data.begin(); vI < viral_data.end();)
        {
            if((*aI)->x == (*vI)->x && (*aI)->y == (*vI)->y)
            {
                vI = viral_data.erase(vI);
                aI = antiviral_data.erase(aI);
            }
            else
            {
                vI++;
            }
        }
        if((*aI)->x >= maxx || (*aI)->x < 0 || (*aI)->y >= maxy || (*aI)->y < 0)
        {
            aI = antiviral_data.erase(aI);
        }
        else
        {
            aI++;
        }
    }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T17:22:45+00:00Added an answer on May 11, 2026 at 5:22 pm

    The runtime is detecting that you are dereferencing an iterator that is before begin() or after end().

    Imagine if you delete the last item in the antiviral_data vector in line 7:

    aI = antiviral_data.erase(aI);
    

    aI gets set to antiviral_data.end(), and when you dereference it in line 14:

    if((*aI)->x >= maxx ...
    

    and also in line 5:

    if((*aI)->x == (*vI)->x
    

    You are dereferencing an out of bounds iterator.

    The fix is to check that aI != antiviral_data.end() after the erase call to make sure you haven’t hit the end of the vector before you continue on using it.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 119k
  • Answers 119k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer I found the answer: Unity uses an extension to configure… May 11, 2026 at 11:44 pm
  • Editorial Team
    Editorial Team added an answer The key thing to remember is that design patterns are… May 11, 2026 at 11:44 pm
  • Editorial Team
    Editorial Team added an answer this.masker.mouseEnabled = false; //set on this.masker That should work. Right… May 11, 2026 at 11:44 pm

Related Questions

I created a program, and it uses the vector.h #include, and iterators, etc... But
Background I am working on a phonetic converter program which converts english text into
I have a Windows service written in Delphi. One of the third-party resources it
Is there a table of how much work it takes to execute a given
I'm using boost for several C++ projects. I recently made a upgrade (1.33.1 to

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.