Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6763197
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T14:26:50+00:00 2026-05-26T14:26:50+00:00

I created a project based on cocos2d,and now I want to convert to cocos2d-box2d

  • 0

I created a project based on cocos2d,and now I want to convert to cocos2d-box2d project. What should I do? thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T14:26:51+00:00Added an answer on May 26, 2026 at 2:26 pm

    Since you’re asking this question I believe it will be the easiest solution for you to create a new Cocos2D project based on the Box2D template, then add your existing project’s source code and resource files to the new project. You will have to rename all implementation files from .m to .mm as well, to avoid compiler errors. This is necessary because Box2D is written in C++.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I create a project based on cocos2d-box2d, when I want to debug it on
Hi I have created one fully xml based project. my doubts now I store
I create a new project based on cocos2d-box2d, and there are always 4 warning
I've created TFS project based on MSF for CMMI process template. For any type
Based on the PlayN Getting Started wiki page I created a skeleton project (called
This is happening on Vista. I created a new dialog based MFC project to
i created a navigation based project but instead of tableview i added a new
I created a View-Based project in Xcode, but I find no Localizeable.strings file for
I have created a navigation based project with coredata and replaced the navigationcontroller with
I am busy with a new project based on zend framework. I have created

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.