Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4266396
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T06:45:17+00:00 2026-05-21T06:45:17+00:00

i created a scene in 3d max which is pretty huge, the thing is

  • 0

i created a scene in 3d max which is pretty huge, the thing is , this represents the galaxy and i will have a camera in there , but because its so big, the camera’s view distance isnt covered by all the field , causing the background to be displayed at places, so how can i increase the view distance of my camera to view all the field? This is in XNA, visual studio.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T06:45:17+00:00Added an answer on May 21, 2026 at 6:45 am
    aspectRatio = ((float)viewport.Width) / ((float)viewport.Height);
    projectionMatrix = Matrix.CreatePerspectiveFieldOfView(
                                MathHelper.ToRadians(40.0f),
                                this._aspectRatio,
                                1.0f,
                                10000.0f); // Increase this number to increase the "depth"
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have created a scene in 3DS Max with a stock engine model and
I have created a loading scene separate class derived from CCScene which I can
I have a scene created like that: MyScene (subclass of CClayer) .m +(CCScene *)
I have created a ASMX Web Service which does some Active Directory stuff behind
I have created a class Atom that extends the Qt class QGraphicsItem like this:
I've created a Control Bar/Menu Bar/Media Player which will open up an initial MP3
I have to restart a scene created in cocos2d using a defined UIViewController. How
I have this main scene in a game and I have called the menu
i have created a pause button on touch the scene is replaced by the
i have created a pause button on touch the scene is replaced by the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.