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Home/ Questions/Q 7790561
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T21:37:23+00:00 2026-06-01T21:37:23+00:00

I created a small city in CityEngine using the openstreetmap data (osm file), where

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I created a small city in CityEngine using the openstreetmap data (osm file), where I’ve the latitude, longitude and some others details of each node. Now I want to export this information to the Unity3d, so I exported the city as fbx file. At this point everything is going ok.

The problem is … in cityEngine each block/shape represents a different object, however in unity3d this is not happen. The data is divided per texture (or something like that). But I need to recognize each block/shape or at least I need to know the right position of them.

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  1. Editorial Team
    Editorial Team
    2026-06-01T21:37:25+00:00Added an answer on June 1, 2026 at 9:37 pm
    1. You have a option in the exporter where you can export the scene as centered around the xyz origin (exporter options).

    2. The exporter has many settings for mesh-granularity. The meshes are per default merged by material. But you can of course also export for each shape one object etc.

    Please visit the CityEngine Forum for more info:

    http://forums.arcgis.com/forums/45-Solutions

    http://forums.arcgis.com/threads/51437-Export-Mesh-and-Material-Granularity?highlight=cityengine+unity

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