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Home/ Questions/Q 194941
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:38:18+00:00 2026-05-11T16:38:18+00:00

I created an AlertDialog to show the user next level challenges when one is

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I created an AlertDialog to show the user next level challenges when one is succeeded. So, the corresponding code is like this. when the game is succeeded showDialog(R.id.display_success) is called and the following code is executed.

So, I am expecting to execute this code in every call. However; the game is executing only once and showing the same AlertDialog in every other execution. I mean, like the instance is not created after the first one is created and the first instance is used all the time.

case R.id.display_success:           
       updateGameSettings();
       message = formatLevel()
       + formatMission();
       return new AlertDialog.Builder(this)
       .setIcon(R.drawable.smiley_happy)
       .setTitle(R.string.dialog_success)
       .setMessage(message)
       .setPositiveButton(R.string.alert_dialog_newgame, new DialogInterface.OnClickListener() {
               public void onClick(DialogInterface dialog,     int whichButton) {
                       startANewGame();
               }
       })
       .setNegativeButton(R.string.exit, new DialogInterface.OnClickListener() {
               public void onClick(DialogInterface dialog, int whichButton) {
                     finish();
               }
       })
       .create();
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  1. Editorial Team
    Editorial Team
    2026-05-11T16:38:18+00:00Added an answer on May 11, 2026 at 4:38 pm

    onPrepareDialog method is called when the dialog is shown. So, it is better to change the text or other features by overriding this method.

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