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Home/ Questions/Q 7511481
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T23:33:32+00:00 2026-05-29T23:33:32+00:00

I created an array of images function initialize(){ //add our 10 images to our

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I created an array of images

function initialize(){
//add our 10 images to our array
imgArray[imageNum++] = new imageItem(imageDir + "img1.jpg");
imgArray[imageNum++] = new imageItem(imageDir + "img2.jpg");
imgArray[imageNum++] = new imageItem(imageDir + "img3.jpg");

}
var totalImgs = imgArray.length;

I then create a function that is linked with a in my html file:

<button id="startButton" onclick="startImage()">Start</button>

function startImage(){

    document.getElementById("pic").setAttribute("src", imgArray[0].src);
}   

My image tag : <img id="pic" src="" height="300" width="500" border="0" alt="image">

This fails to update my img object, i used firebug to look at the DOM and my array is being populated properly but the img src is not be set?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T23:33:33+00:00Added an answer on May 29, 2026 at 11:33 pm

    Your example is incomplete. You need to show what the imageItem constructor does (and it’s convention to use a capital letter for the first character in a constructor), so:

    function ImageItem(src) {
      this.image = new Image();
      this.src = src.
    }
    

    should do the job here. You also seem to want imgArray as a global, so declare it as one:

    var imgArray;
    
    function initialize(){
        //add our 10 images to our array 
        imgArray[imageNum++] = new imageItem(imageDir + "armory.jpg");
    

    Assigning an array literal is a bit easier:

        imgArray = [ new ImageItem(imageDir + "armory.jpg"),
                     new ImageItem(imageDir + "eddy.jpg"),
                     ...
                     new ImageItem(imageDir + "...")
        ];
    }
    
    var totalImgs = imgArray.length;
    

    Though I can’t see why you don’t just assign the array literal directly and not bother with the wrapper function. The startImage function can be a bit tidier:

    function startImage(){
        document.getElementById("pic").src = imgArray[0].src;
    }
    

    Accessing element properties directly is more reliable across browsers and less to type than using setAttribute (which has quirks in some browsers).

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