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Home/ Questions/Q 6744165
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:03:03+00:00 2026-05-26T12:03:03+00:00

I created an array of ImageViews in a Buttonclicked method: UIImageView *arrayOfImageViews[10] I successfully

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I created an array of ImageViews in a Buttonclicked method:

UIImageView *arrayOfImageViews[10]

I successfully loaded them on the screen using a loop. (Big accomplishment for this beginner!)

But I want to refer to them in other methods (e.g. touchMove).

Where do I declare arrayOfImageViews to be both an array and a class of UIImageView so that I can use them in other methods? From what I can find, I’m to declare them in the .h and above Implementation in the .m. But I can’t figure out the code and location to define the object as an array of UIImageViews in anything but the original function.

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:03:04+00:00Added an answer on May 26, 2026 at 12:03 pm

    Try using a property. So in the .h file, you want to define the property something like this:


    @interface MyClass: UIView {
        NSArray *arrayOfImageViews;
    } 
    
    @property (nonatomic,retain) NSArray *arrayOfImageViews;
    

    Now in the implementation (.m file) You need to bind this property like this

    @implementation MyClass 
    
    @synthesize arrayOfImageViews;
    
    //now you need to initialize the array of images like this (look for the method viewDidLoad or //just add it)
    
    - (void)viewDidLoad
    {
        NSMutableArray *tmpImages = [[NSMutableArray alloc]init];
        //initialize images here
        [self setArrayOfImageViews:tmpImages];
        [tmpImages release];
        [super viewDidLoad];
    
    }
    

    That should do it… Sorry I didn’t have time to post code that actually compiles but it should help. Basically now you have a property on the class and you can access it like self.arrayOfImages, or even just arrayOfImages (from within MyClass). Also, I used NSArray which I suggest you do too. However you can also use UIImageView* arrayOfImages if you prefer.

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