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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:10:00+00:00 2026-05-14T06:10:00+00:00

I currently allocate my memory for arrays using the MS specific mm_malloc. I align

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I currently allocate my memory for arrays using the MS specific mm_malloc. I align the memory, as I’m doing some heavy duty math and the vectorization takes advantage of the alignment. I was wondering if anyone knows how to overload the new operator to do the same thing, as I feel dirty malloc’ing everywhere (and would eventually like to also compile on Linux)? Thanks for any help

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  1. Editorial Team
    Editorial Team
    2026-05-14T06:10:00+00:00Added an answer on May 14, 2026 at 6:10 am

    First of all, it’s important to note that new and delete can be overloaded either globally, or just for a single class. Both cases are shown in this article. Also important to note is that if you overload new you almost certainly also want to overload delete.

    There are a few important notes about operator new and operator delete:

    1. The C++ standard requires that a valid pointer is returned even if the size passed to it is 0.
    2. There’s also operator new[] and operator delete[], so don’t forget about overloading those.
    3. Derived classes inherit operator new and its brethren, so make sure to override those.

    In Effective C++, item 8, Scott Meyers includes some pseudocodish examples:

    void * operator new(size_t size)        // your operator new might
    {                                       // take additional params
      if (size == 0) {                      // handle 0-byte requests
        size = 1;                           // by treating them as
      }                                     // 1-byte requests
      while (1) {
        attempt to allocate size bytes;
        if (the allocation was successful)
          return (a pointer to the memory);
    
        // allocation was unsuccessful; find out what the
        // current error-handling function is (see Item 7)
        new_handler globalHandler = set_new_handler(0);
        set_new_handler(globalHandler);
    
        if (globalHandler) (*globalHandler)();
        else throw std::bad_alloc();
      }
    }
    
    
    void operator delete(void *rawMemory)
    {
      if (rawMemory == 0) return;    // do nothing if the null
                                     // pointer is being deleted
      deallocate the memory pointed to by rawMemory;
      return;
    }
    

    For more information, I’d definitely pick up Effective C++.

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