I currently have 2 concrete methods in 2 abstract classes. One class contains the current method, while the other contains the legacy method. E.g.
// Class #1
public abstract class ClassCurrent<T> : BaseClass<T> where T : BaseNode, new()
{
public List<T> GetAllRootNodes(int i)
{
//some code
}
}
// Class #2
public abstract class MyClassLegacy<T> : BaseClass<T> where T : BaseNode, new()
{
public List<T> GetAllLeafNodes(int j)
{
//some code
}
}
I want the corresponding method to run in their relative scenarios in the app. I’m planning to write a delegate to handle this. The idea is that I can just call the delegate and write logic in it to handle which method to call depending on which class/project it is called from (at least thats what I think delegates are for and how they are used).
However, I have some questions on that topic (after some googling):
1) Is it possible to have a delegate that knows the 2 (or more) methods that reside in different classes?
2) Is it possible to make a delegate that spawns off abstract classes (like from the above code)? (My guess is a no, since delegates create concrete implementation of the passed-in classes)
3) I tried to write a delegate for the above code. But I’m being technically challenged:
public delegate List<BaseNode> GetAllNodesDelegate(int k);
GetAllNodesDelegate del = new GetAllNodesDelegate(ClassCurrent<BaseNode>.GetAllRootNodes);
I got the following error:
An object reference is required for the non-static field, method, property ClassCurrent<BaseNode>.GetAllRootNodes(int)
I might have misunderstood something… but if I have to manually declare a delegate at the calling class, AND to pass in the function manually as above, then I’m starting to question whether delegate is a good way to handle my problem.
Thanks.
The way you’re attempting to use delegates (constructing them with
new, declaring a named delegate type) suggests that you’re using C# 1. If you’re actually using C# 3, it’s much easier than that.Firstly, your delegate type:
Already exists. It’s just:
So you don’t need to declare your own version of it.
Secondly, you should think of a delegate as being like an interface with only one method in it, and you can “implement” it on the fly, without having to write a named class. Just write a lambda, or assign a method name directly.
A lambda is of the form
(arguments) => { body; }. The arguments are comma-separated. If there’s only one, you can omit the parentheses. If it takes no parameters, put a pair of empty parentheses:(). If the body is only one statement long, you can omit the braces. If it’s just a single expression, you can omit the braces and thereturnkeyword. In the body, you can refer to practically any variables and methods from the enclosing scope (apart fromref/outparameters to the enclosing method).There’s almost never any need to use
newto create a delegate instance. And rarely a need to declare custom delegate types. UseFuncfor delegates that return a value andActionfor delegates that returnvoid.Whenever the thing you need to pass around is like an object with one method (whether an interface or a class), then use a delegate instead, and you’ll be able to avoid a lot of mess.
In particular, avoid defining interfaces with one method. It will just mean that instead of being able to write a lambda to implement that method, you’ll have to declare a separate named class for each different implementation, with the pattern:
A lambda effectively does all that for you, eliminating such mechanical patterns from your code. You just say:
It also has the advantage that you can update variables in the enclosing scope, because you can refer directly to them (instead of working with values copied into fields of a class). Sometimes this can be a disadvantage, if you don’t want to modify the values.