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Home/ Questions/Q 6055899
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T08:19:00+00:00 2026-05-23T08:19:00+00:00

I currently have an UIImage object which gets initialized with initWithFrame and then I

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I currently have an UIImage object which gets initialized with initWithFrame and then I have some 2D drawings in -(void)drawRect:(CGRect)rect{} with `CGContext. Very basic. All I want to know is, how can I draw through the push of e.g. a button or any event (not only on initialization)?

I tried copying the code inside drawRect to a new method called redraw but this results in an obvious error:

CGContextMoveToPoint: invalid context 0x0

I only want to know how to be able to draw through CGContext while the UIView has been created. Not e.g. how to listen for an UIButton event

Thank you.

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  1. Editorial Team
    Editorial Team
    2026-05-23T08:19:00+00:00Added an answer on May 23, 2026 at 8:19 am

    You can only draw inside a UIView’s drawRect: method or by creating your own image context. You cannot draw to the screen by any means other than drawRect: or implementing drawing for a CALayer. You need to set variables on your view accordingly, then call setNeedsDisplay to have it redrawn. For example, add a property @property(retain) UIImage *image; to your view, set the new image on it and then call setNeedsDisplay (or even better, implement the setImage: method and call [self setNeedsDisplay]; here).

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