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Home/ Questions/Q 8118471
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T04:29:49+00:00 2026-06-06T04:29:49+00:00

I currently have collision between 2 sprites working, using sprite.collidesWith(otherSprite) . The problem is

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I currently have collision between 2 sprites working, using sprite.collidesWith(otherSprite). The problem is when the FPS on a certain devices drops below 20-25 FPS, if the second sprite is moving fast enough, collision is not detected. Basically the gap between position at previous frame and position at current frame is high enough to skip detection. My question to you is: Have you encountered this before, and is there some kind of workaround?

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  1. Editorial Team
    Editorial Team
    2026-06-06T04:29:52+00:00Added an answer on June 6, 2026 at 4:29 am

    You’re looking for dyamic collision detection. Here’s a good answer for that, with some links to help you out.

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