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Home/ Questions/Q 6197025
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T03:44:53+00:00 2026-05-24T03:44:53+00:00

I currently run a machine that allows me to program in OpenGL 2.1. If

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I currently run a machine that allows me to program in OpenGL 2.1. If I were to make a program, should I use the power of the current OpenGL versions like 3.x/4.x or use 2.1?

On a side question: How can I tell what’s the highest version of OpenGL my computer can run?

On another side question: does only upgrading my video card allow me to program in upgraded versions of OpenGL?

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  1. Editorial Team
    Editorial Team
    2026-05-24T03:44:54+00:00Added an answer on May 24, 2026 at 3:44 am

    OpenGL versions (for AMD and NVIDIA GPUs) roughly correspond to levels of hardware. 2.x OpenGL versions are for DX9-level hardware. 3.x represents DX10-level, and 4.x represents DX11-class hardware. So the version you pick restricts you can run your code.

    In general, any AMD or NVIDIA GPU you can actually buy new from a store will be 3.x or better (more than likely, 4.x). Even integrated GPUs, motherboard or CPU, from AMD are 3.x or better. I do some home development work on an HD 3300 motherboard GPU, and it works reasonably well.

    Intel is a problem. Intel’s OpenGL driver quality is pretty poor. Many old Intel machines can only support GL 1.4, which is pre-DX9 class functionality. They do support some higher-level extensions (shaders, but only vertex shaders, since they run them in software).

    More recent Intel GPUs are a bit better, but their GL drivers are still rather buggy.

    The above describes the situation for Windows. Linux is a bit fuzzier, because there are drivers from NVIDIA/AMD, and open-source community written drivers. The latter are generally not as good, but they are improving. These tend to be for 3.x-class hardware.

    The MacOSX world is a bit different. Mac OSX Lion (10.7), recently released, adds support for OpenGL 3.2 (sadly, not 3.3, for some reason). Apple rigidly controls how OpenGL works on their platform, but hopefully they will be updating GL versions more frequently than they have been recently.

    So on Macs, you really have two choices: 2.1 or 3.2. Note that Lion’s 3.2 support only exposes core OpenGL functionality. See this page for details on what that means.

    You cannot tell what the highest version your particular computer is capable of. There is simply the version you get when you create a context. In general, unless you specifically ask for a version (and even then, usually not), you will get the highest version your hardware and drivers can handle.

    Oh, and yes: the OpenGL version is controlled by your video card’s capabilities (and installed drivers).

    The following advise assumes that you’re developing a serious application that you intend for others to use. This isn’t for little demo apps or whatever.

    In general, I would advise against explicitly restricting your code to 4.x. While 4.x adoption increases every day (there are 2 hardware generations from both NVIDIA and AMD with 4.x support, and a third likely will be out by years end from AMD. Also, AMD is starting to embed 4.x capable GPUs in their CPUs now), there is still a lot of 3.x hardware. 4.x doesn’t buy you a whole lot, and you can easily add code paths to conditionally support 4.x features if they are available.

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