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Home/ Questions/Q 9315979
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Editorial Team
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Editorial Team
Asked: June 19, 20262026-06-19T02:30:05+00:00 2026-06-19T02:30:05+00:00

i declared public Vector3 floorPosition; in class. In start function i given floorPosition =

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i declared

public Vector3 floorPosition;

in class. In start function i given

floorPosition = new Vector3(0.000f,0.500f,-8.250f);

i tried to instantiate a gameobject in floorPosition.
But object comes in (0.0, 0.5, -8.3).
Automatically it get rounds.
What i have to do to get gameobject in exact position.

Thanks in Advance

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  1. Editorial Team
    Editorial Team
    2026-06-19T02:30:06+00:00Added an answer on June 19, 2026 at 2:30 am

    The weird thing is that if you type

        floorPosition = new Vector3(0.0f,0.5f,-8.250f);
        transform.position = floorPosition;
    

    The inspector will show the exact position you asked for (so I think you object is actually in the right spot) but the Debug.Log() will round it.

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