Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6831675
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T22:45:55+00:00 2026-05-26T22:45:55+00:00

I define my vertices as below. However, I do not always use all the

  • 0

I define my vertices as below. However, I do not always use all the fields. For example, when drawing a plain triangle, the texture coordinates would not be used.

Now of course everything works fine, but is it more efficient to define another kind of vertex that does not have the texture coordinates?

struct Vertex
{
    struct
    {
        float x, y, z;  // World Coordinates, z is the depth
        float s0, t0;   // Texture coordinate
        unsigned char r, g, b, a;   // tint
        float padding[2];  // AMD says pad to 32 (edit)BYTE, boundary
    };
};
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T22:45:55+00:00Added an answer on May 26, 2026 at 10:45 pm

    Nope, that’s fine. Being 16- or 32-byte aligned is usually more of a win than minimizing memory footprint.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a triangle in 3D space defined by its 3 vertices, p0, p1,
#define __HAVE_ARCH_STRCPY What's the meaning of __HAVE_ARCH ? I'm not a native speaker and
I define a 'block' of text as all lines between start of file, newline
I define HttpClient in 2 different ways: 1. Plain vanilla: client = new DefaultHttpClient();
I've got a 2D closed polyline, which is reasonably smooth. The vertices that define
(define a 42) (set! 'a 10) (define a 42) (define (symbol) 'a) (set! (symbol)
(define (lcs lst1 lst2) (define (except-last-pair list) (if (pair? (cdr list)) (cons (car list)
#define MAX 100 struct bs{ int ab; int ac; }be; struct s{ be b;
#define HISTORY_SIZE 50 #define INPUT_SIZE 512 /*Max input size*/ char input[INPUT_SIZE]; /*Holding user input
code: #define f(a,b) a##b #define g(a) #a #define h(a) g(a) main() { printf(%s\n,h(f(1,2))); //[case

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.