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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T07:20:42+00:00 2026-05-30T07:20:42+00:00

I desperately need to create a CGContextRef WITHOUT an alpha channel. Unfortunately, with Core

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I desperately need to create a CGContextRef WITHOUT an alpha channel. Unfortunately, with Core Graphics you CANNOT specify kCGImageAlphaNone with CGBitmapCreateContext.

Can someone PLEASE post a working example of how I can create a CGContextRef WITHOUT an alpha channel?

The reason I need this is because I’m ultimately trying to call CGImageCreateWithMaskingColors, which, of course, will NOT work if the CGImageRef provided has an alpha channel.

Please post a working example. If you do you can relish in the fact that you will be on the cutting edge and will be the FIRST person to do so! Please post!

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  1. Editorial Team
    Editorial Team
    2026-05-30T07:20:44+00:00Added an answer on May 30, 2026 at 7:20 am

    You can create a bitmap context with no alpha channel. You just can’t create a bitmap context with three bytes per pixel. Here’s the secret handshake:

    CGContextRef gc = CGBitmapContextCreate(NULL, myWidth, myHeight, 8, 0,
            myColorSpace, kCGImageAlphaNoneSkipLast);
    

    In Swift:

    let gc = CGContext(
        data: nil,
        width: myWidth, height: myHeight,
        bitsPerComponent: 8, bytesPerRow: 0,
        space: myColorSpace,
        bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue)
    
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