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Home/ Questions/Q 565719
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:54:05+00:00 2026-05-13T12:54:05+00:00

I developed a scripting engine that has many built-in functions, so to call any

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I developed a scripting engine that has many built-in functions, so to call any function, my code just went into an if .. else if .. else if wall checking the name but I would like to develop a more efficient solution.

Should I use a hashmap with strings as keys and pointers as values? How could I do it by using an STL map?

EDIT:
Another point that came into my mind: of course using a map will force the compiler not to inline functions, but my inefficient approach didn’t have any overhead generated by the necessity of function calls, it just executes code.

So I wonder if the overhead generated by the function call will be any better than having an if..else chain.. otherwise I could minimize the number of comparisons by checking a character at runtime (will be longer but faster).

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:54:05+00:00Added an answer on May 13, 2026 at 12:54 pm

    Whatever your function signatures are:

    typedef void (*ScriptFunction)(void); // function pointer type
    typedef std::unordered_map<std::string, ScriptFunction> script_map;
    
    // ...
    
    void some_function()
    {
    }
    
    // ...
    
    script_map m;
    m.emplace("blah", &some_function);
    
    // ...
    
    void call_script(const std::string& pFunction)
    {
        auto iter = m.find(pFunction);
        if (iter == m.end())
        {
            // not found
        }
    
        (*iter->second)();
    }
    

    Note that the ScriptFunction type could be generalized to std::function</* whatever*/> so you can support any callable thing, not just exactly function pointers.

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