I developing the simple UIApplication in which i want to crop the UIImage (in .jpg format) with help of CGContext. The developed code till now as follows,
CGImageRef graphicOriginalImage = [originalImage.image CGImage];
UIGraphicsBeginImageContext(originalImage.image.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGBitmapContextCreateImage(graphicOriginalImage);
CGFloat fltW = originalImage.image.size.width;
CGFloat fltH = originalImage.image.size.height;
CGFloat X = round(fltW/4);
CGFloat Y =round(fltH/4);
CGFloat width = round(X + (fltW/2));
CGFloat height = round(Y + (fltH/2));
CGContextTranslateCTM(ctx, 0, image.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
CGRect rect = CGRectMake(X,Y ,width ,height);
CGContextDrawImage(ctx, rect, graphicOriginalImage);
croppedImage = UIGraphicsGetImageFromCurrentImageContext();
return croppedImage;
}
The above code is worked fine but it can’t crop image.
The original image memory and cropped image memory i will got same(equal to original image memory).
The above code is right for cropping the image??????????????????
The context you create to draw the image has the same size that the original image. That’s why they have the same size.
If you don’t want to re-invent the wheel, take a look at the TouchCode project on Google Code. You will find UIImage categories that do the job (see UIImage_ThumbnailExtensions.m).