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Home/ Questions/Q 9055175
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T13:52:57+00:00 2026-06-16T13:52:57+00:00

I didn’t find an exact answer to this question so either it’s a stupid

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I didn’t find an exact answer to this question so either it’s a stupid question or just plain obvious. I would like to know if it would produce undefined behaviour.

I have some struct type defined:

typedef struct {
    char string1[17];
    char string2[33];
    int   someInt;
    float someFloat;
} my_struct_t;

I need multiple instances of that struct (like you’d have in struct array), but the number of objects is unknown at compile time.

Is it correct to initialize it like this?

my_struct_t *myStruct;
size_t noOfElements;
size_t completeSize;
int index;    

/* ...code which sets the number of elements at runtime... */

completeSize = sizeof(my_struct_t) * noOfElements;

myStruct = malloc(completeSize);
memset(myStruct, 0, completeSize);

/* ...and then access it as if it were an array...*/

myStruct[index].someInt = 10; // index < noOfElements

Is it safe to do this? The memset() part is what I’m worried about.

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  1. Editorial Team
    Editorial Team
    2026-06-16T13:52:58+00:00Added an answer on June 16, 2026 at 1:52 pm

    Is it safe to do this? The memset() part is what I’m worried about.

    Yes, it’s safe, in the sense that this won’t cause any undefined behaviour (buffer overflows, uninitialised values, etc.).

    However, it won’t necessarily set your values to zero. memset sets the bits to 0, but this isn’t necessarily the same as setting e.g. a float to a value of 0 (although in practice, it will be fine on most normal platforms).

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