I done computing intensive app using OpenCV for iOS. Of course it was slow. But it was something like 200 times slower than my PC prototype. So I was optimizing it down. From very first 15 seconds I was able to get 0.4 seconds speed. I wonder if I found all things and what others may want to share. What I did:
-
Replaced “
double” data types inside OpenCV to “float“. Double is 64bit and 32bit CPU cannot easily handle them, so float gave me some speed. OpenCV uses double very often. -
Added “
-mpfu=neon” to compiler options. Side-effect was new problem that emulator compiler does not work anymore and anything can be tested on native hardware only. -
Replaced
sin()andcos()implementation with 90 values lookup tables. Speedup was huge! This is somewhat opposite to PC where such optimizations does not give any speedup. There was code working in degrees and this value was converted to radians forsin()andcos(). This code was removed too. But lookup tables did the job. -
Enabled
"thumb optimizations". Some blog posts recommend exactly opposite but this is because thumb makes things usually slower onarmv6.armv7is free of any problems and makes things just faster and smaller. -
To make sure thumb optimizations and
-mfpu=neonwork at best and do not introduce crashes I removed armv6 target completely. All my code is compiled toarmv7and this is also listed as requirement in app store. This means minimumiPhonewill be3GS. I think it is OK to drop older ones. Anyway older ones have slower CPUs and CPU intensive app provides bad user experience if installed on old device. -
Of course I use
-O3 flag -
I deleted
"dead code"from OpenCV. Often when optimizing OpenCV I see code which is clearly not needed for my project. For example often there is a extra"if()"to check for pixel size being 8 bit or 32 bit and I know that I need 8bit only. This removes some code, provides optimizer better chance to remove something more or replace with constants. Also code fits better into cache.
Any other tricks and ideas? For me enabling thumb and replacing trigonometry with lookups were boost makers and made me surprise. Maybe you know something more to do which makes apps fly?
If you are doing a lot of floating point calculations, it would benefit you greatly to use Apple’s Accelerate framework. It is designed to use the floating point hardware to do calculations on vectors in parallel.
I will also address your points one by one:
1) This is not because of the CPU, it is because as of the armv7-era only 32-bit floating point operations will be calculated in the floating point processor hardware (because apple replaced the hardware). 64-bit ones will be calculated in software instead. In exchange, 32-bit operations got much faster.
2) NEON is the name of the new floating point processor instruction set
3) Yes, this is a well known method. An alternative is to use Apple’s framework that I mentioned above. It provides sin and cos functions that calculate 4 values in parallel. The algorithms are fine tuned in assembly and NEON so they give the maximum performance while using minimal battery.
4) The new armv7 implementation of thumb doesn’t have the drawbacks of armv6. The disabling recommendation only applies to v6.
5) Yes, considering 80% of users are on iOS 5.0 or above now (armv6 devices ended support at 4.2.1), that is perfectly acceptable for most situations.
6) This happens automatically when you build in release mode.
7) Yes, this won’t have as large an effect as the above methods though.
My recommendation is to check out Accelerate. That way you can make sure you are leveraging the full power of the floating point processor.