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Home/ Questions/Q 8847991
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T12:19:18+00:00 2026-06-14T12:19:18+00:00

I don’t know if I should create a destructor to delete the members of

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I don’t know if I should create a destructor to delete the members of Controller that are set to the parameters passed by main which are created dynamically, because the constructor never used the new keyword to set them.

int main()  
{
    int numCars = 3;
    int numPlanes = 3;
    Machine *car= new Car[numCars];
    Machine *plane = new Plane[numPlanes];

    Controller *control = new Controller(car, plane);

    delete control;
    return 0;
}

class Controller
{
public:
    Controller(Machine *car, Machine *plane);
//Would I need to make a destructor 
//~Controller();
private:
    Machine *car;
    Machine *plane;
Controller :: Controller(Machine *car, Machine *plane)
{
    this->car = car;
    this->plane = plane;
    changeCarandPlane();
}
//destructor
//    Controller :: ~Controller()
//   {
//    delete[] car;
//    delete[] plane;
//    }
};
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  1. Editorial Team
    Editorial Team
    2026-06-14T12:19:20+00:00Added an answer on June 14, 2026 at 12:19 pm

    No you shouldn’t delete in the destructor. main seems to own the allocated arrays, so delete from main.

    int main()  
    {
        int numCars = 3;
        int numPlanes = 3;
        Machine *car= new Car[numCars];
        Machine *plane = new Plane[numPlanes];
    
        Controller *control = new Controller(car, plane);
    
        delete control;
        delete [] plane;
        delete [] car;
        return 0;
    }
    

    If you were to delete in the Controller destructor, you would have to ensure that no two instances of Controller point to the same dynamically allocated Machine arrays.

    You should consider using std::vector<Machine> instead of dynamically allocated arrays, or at least some scope guards to guarantee deletion.

    #include <vector>
    int main()  
    {
        const int numCars = 3;
        const int numPlanes = 3;
        std::vector<Machine> cars(numCars); // holds 3 default constructed Machines
        std::vector<Machine> planes(numPlanes); // holds 3 default constructed Machines
    
        Controller control(cars, planes);
    }
    
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