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Home/ Questions/Q 6682977
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:46:05+00:00 2026-05-26T04:46:05+00:00

I don’t know if I’m going crazy, or just that everything I’ve read on

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I don’t know if I’m going crazy, or just that everything I’ve read on this error doesn’t apply to my situation. But I’m getting these errors when I compile my project:

1>f:\program files\testengine\testengine\testengine\game.cpp(10) : error C2061: syntax error : identifier '{ctor}'
1>f:\program files\testengine\testengine\testengine\game.cpp(11) : error C2143: syntax error : missing ';' before '{'
1>f:\program files\testengine\testengine\testengine\game.cpp(11) : error C2447: '{' : missing function header (old-style formal list?)
1>f:\program files\testengine\testengine\testengine\game.cpp(15) : error C2059: syntax error : 'public'
1>f:\program files\testengine\testengine\testengine\game.cpp(16) : error C2143: syntax error : missing ';' before '{'
1>f:\program files\testengine\testengine\testengine\game.cpp(16) : error C2447: '{' : missing function header (old-style formal list?)

So, I Google’d the error, and everyone said this is caused by things like extra and/or missing semicolons and brackets. But I’ve looked over my code a lot (there’s not very much!) and I don’t see any of that, unless of course, as I previously suggested, I’m going crazy…

Game.h

#ifndef _SBE_CGAME_
#define _SBE_CGAME_

class CGame
{
public:
    CGame();
    ~CGame();

    void DoLoop();
};
#endif //_SBE_CGAME_

Game.cpp

#include "base.h"

extern CGame* m_gGame;

CGame::CGame()
{
    //
}

~CGame::CGame()
{
    //
}

public void CGame::DoLoop()
{
    SwapBuffers(hDC);
}

Base.h

#include <windows.h>        // Header File For Windows ==NEEDS TO COME BEFORE GL.H AND GLU.H==
#include <gl\gl.h>
#include <gl\glu.h> 

#include "Properties.h"
#include "Game.h"
#include "Renderer.h"

#ifndef _SBE_BASE_
#define _SBE_BASE_

extern CGame* m_gGame;

#endif //_SBE_BASE_

Globals.cpp

#include "base.h"

//=================================================================================
// Here is where we define all the global variables
//=================================================================================
CGame* m_gGame = new CGame();

What am I overlooking? I will admit, its been a while since I’ve programmed C++, but I reread class definition articles and all sorts of things. I have this not-so-strange feeling that its going to be something very silly, that I should have seen.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:46:06+00:00Added an answer on May 26, 2026 at 4:46 am

    You need to write CGame::~CGame() instead of ~CGame::CGame() for the destructor. It’s always the class name first (CGame) and only then the member name (~CGame).

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