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Home/ Questions/Q 6894787
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:49:34+00:00 2026-05-27T06:49:34+00:00

I don’t know what I’m missing… the full code is pretty big so I’ll

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I don’t know what I’m missing… the full code is pretty big so I’ll just put the part throwing exceptions here.

      for (int i = 0; i < player.getBullets().size(); i++) { //for every player bullet
            for (int j = 0; j < aliens.getAliens().size(); j++) { //for every player bullet every alien
                player.getBullets().get(i);
                aliens.getAliens().get(j);
                if (player.getBullets().get(i).getBounds().intersects(aliens.getAliens().get(j).getBounds())){ //player bullet vs alien collison
                    if (aliens.getAliens().get(j).getType() == 1)
                        score += 2 + level;
                    else if(aliens.getAliens().get(j).getType() == 2)
                        score += 4 + level;
                    else
                        score += 8 + level*2;
                    aliens.getAliens().remove(j); // alien dies
                    player.getBullets().remove(i);
                    System.out.println("player bullet removed");
                }
            }
        }       

It threw an exception on the //player bullet vs alien collision line.
I added in player.getBullets().get(i) and the getAliens() to figure which one threw the exception and it was the player one.

Error seems kind of random, but I believe it goes out of bounds when an alien moves sideways onto a bullet. It works fine if the bullet hits the alien straight on. Could this be an error with using intersects?

By the way, this is a Space Invaders mimic. Any help would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-27T06:49:35+00:00Added an answer on May 27, 2026 at 6:49 am

    You’re altering your lists as you’re traversing them (by calling .remove() inside the loop). You’re deleting the bullet in the middle of checking for collisions with it.

    One solution is to give aliens/bullets/other such objects an isDead variable. Then, instead of deleting them inside the loop, wait until after the loop and delete everyone with isDead == true.

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