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Home/ Questions/Q 8440553
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T08:19:31+00:00 2026-06-10T08:19:31+00:00

I don’t know why this isn’t working. I would assume the answer is really

  • 0

I don’t know why this isn’t working. I would assume the answer is really simple. I need to remove a layer before adding a new one.

                     if (graphic) {
        window.map.removeLayer(graphic);
    }
    var graphic = new OpenLayers.Layer.Image(
        'Sightline'+''+SC,
        url,
        new OpenLayers.Bounds(derWesten[0].firstChild.nodeValue,derSueden[0].firstChild.nodeValue,derOsten[0].firstChild.nodeValue, derNorden[0].firstChild.nodeValue),
        new OpenLayers.Size(0,0),
        options
    );

    window.map.addLayer(graphic);   

It just keeps piling on the layers and not removing any. Any help?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T08:19:32+00:00Added an answer on June 10, 2026 at 8:19 am

    Your if statement will always evaluate to false because you re-declare graphic every time you run that part of code. The variable is hoisted and the value of it will be undefined when the if is evaluated.

    You need to declare the variable in a different scope:

    var graphic;
    
    function removeAddLayer() {
       if (graphic) {
          window.map.removeLayer(graphic);
       }
       graphic = new OpenLayers.Layer.Image( /* stuff */); // note: no 'var' in front of graphic
       window.map.addLayer(graphic);
    }
    
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