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Home/ Questions/Q 8873899
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T18:34:58+00:00 2026-06-14T18:34:58+00:00

I draw an oval on a canvas: RectF f = new RectF(-r, -r, r,

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I draw an oval on a canvas:

RectF f = new RectF(-r, -r, r, r);
canvas.drawOval(f , mPaint);  

Why I see warning on RectF?

Avoid object allocations during draw/layout operations (preallocate
and reuse instead)

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  1. Editorial Team
    Editorial Team
    2026-06-14T18:35:00+00:00Added an answer on June 14, 2026 at 6:35 pm

    It’s just what it says: doing a new RectF inside onDraw creates an object every time anything is drawn. This can be a lot of objects. Just use a single RectF:

    RectF mRect = new RectF();
    
    protected void onDraw(Canvas canvas) {
        mRect.set(-r, -r, r, r);
        canvas.drawOval(mRect, mPaint);
    }
    

    Just to be clear: your original code is logically correct. This is just a performance improvement (albeit an important one).

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