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Home/ Questions/Q 590675
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:33:17+00:00 2026-05-13T15:33:17+00:00

i draw the circle in c# using directx.i like to draw the circle with

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i draw the circle in c# using directx.i like to draw the circle with same dimensions in c# using GDI.It means i like to convert that circle from directx to GDI. Is any body help for me.plz provide the answer for me.how can i do it.Is any algorithm available for that……..
And also i give the input for center of the circle is (x,y)in this point format.but in gdi it is pixel format .so how can i convert the directx points to gdi+ pixels

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:33:17+00:00Added an answer on May 13, 2026 at 3:33 pm

    Here is a link from MSDN that introduces Graphics and Drawing in Windows Forms. And it’s likely that you will need something similar to:

    public Form1()
    {
        InitializeComponent();
    
        this.Paint += new PaintEventHandler(Form1_Paint);
    
        // This works too
        //this.Paint += (_, args) => DrawCircle(args.Graphics);  
    }
    
    void Form1_Paint(object sender, PaintEventArgs e)
    {
        DrawCircle(e.Graphics);
    }
    
    private void DrawCircle(Graphics g)
    {
        int x = 0;
        int y = 0;
        int radius = 50;
    
        // The x,y coordinates here represent the upper left corner
        // so if you have the center coordinates (cenX, cenY), you will have to
        // substract radius from  both cenX and cenY in order to represent the 
        // upper left corner.
    
        // The width and height represents that of the bounding rectangle of the circle
        g.DrawEllipse(Pens.Black, x, y, radius * 2, radius * 2);
    
        // Use this instead if you need a filled circle
        //g.FillEllipse(Brushes.Black, x, y, radius * 2, radius * 2);
    
    }
    

    After that you might want to look into double-buffering techniques, a few links :

    • [SO] How to double buffer .NET controls on a form?
    • [MSDN] Double Buffered Graphics
    • [MSDN] Using Double Buffering
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