I find it sometimes annoying that I have to initialise all POD-types manually. E.g.
struct A {
int x;
/* other stuff ... */
A() : x(0) /*...*/ {}
A(/*..*/) : x(0) /*...*/ {}
};
I don’t like this for several reasons:
- I have to redo this in every constructor.
- The initial value is at a different place than the variable declaration.
- Sometimes the only reason I have to implement a constructor is because of this.
To overcome this, I try to use my own types instead. I.e. instead of using int x,y;, I use my own vector struct which also initialize automatically with 0. I also thought about just implementing some simple wrapper types, like:
template<typename T>
struct Num {
T num;
Num() : num(0) {}
operator T&() { return num; }
operator const T&() const { return num; }
T& operator=(T _n) { num = _n; return num; }
/* and all the other operators ... */
};
This basically solves this so far for all cases where I want to init with 0 (that are by far the most often cases for me).
Thanks to James McNellis for the hint: This can also be solved via the boost::value_initialized.
Now, not limited to POD-types:
But sometimes I want to initialise with something different and there are the troubles again because that Num template struct cannot easily be extended to allow that. Basically because I cannot pass floating point numbers (e.g. float) as a template parameter.
In Java, I would just do:
class A {
int x = 42;
/*...*/
public A() {}
public A(/*...*/) { /*...*/ }
public A(/*...*/) { /*...*/ }
/*...*/
}
I find it quite important that in such cases where you want to init a member variable always in the same way in all possible constructors, that you are able to write the init value directly next to the member variable, like in int x = 42;.
So the thing I was trying to solve is to do the same thing in C++.
To overcome the problem that I cannot pass the init-value via a template parameter, I hacked together an ugly macro:
#define _LINENAME_CAT( name, line ) name##line
#define _LINENAME( name, line ) _LINENAME_CAT( name, line )
/* HACK: use _LINENAME, workaround for a buggy MSVC compiler (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=360628)*/
#define PIVar(T, def) \
struct _LINENAME(__predef, __LINE__) { \
typedef T type; \
template<typename _T> \
struct Data { \
_T var; \
Data() : var(def) {} \
}; \
Data<T> data; \
T& operator=(const T& d) { return data.var = d; } \
operator const T&() const { return data.var; } \
operator T&() { return data.var; } \
}
(For other compilers, I can just omit that _LINENAME name for the struct and just leave it unnamed. But MSVC doesn’t like that.)
This now works more or less like I want it. Now it would look like:
struct A {
PIVar(int,42) x;
/*...*/
A() {}
A(/*...*/) { /*...*/ }
A(/*...*/) { /*...*/ }
/*...*/
};
While it does what I want (mostly), I still am not fully happy with it:
- I don’t like the name
PIVar(which stands forPreInitVar) but I really couldn’t come up with something better. At the same time, I want to have it short. - I don’t like that macro hack.
How have you solved this? Any better solution?
There was an answer which was deleted again which said that C++0x allows basically the same syntax as in Java. Is that true? So then I would just have to wait for C++0x.
Please don’t give any comments like:
- “then just use Java instead” / “don’t use C++ then” or
- “if you need something like this, you are probably doing something wrong” or
- “just don’t do it this way”.
Also, please don’t tell me not to use it. I know about all the drawbacks of my current solution. Please only make comments about non-obvious drawbacks if you are really sure that I am not aware of that. Please don’t just state that there are many drawbacks in my current solution. Please also don’t state that it is not worse to use it. I am just asking if you know about a better solution than the one I have presented here.
There is a proposal for C++0x which allows this:
That is exactly what I want.
If this proposal is not making it into the final version, the possibility of delegating constructors is another way of at least avoiding to recode the initialization in every single constructor (and at the same time avoiding a dummy helper function to do this).
In current C++, there does not seem to be any better way to do it despite what I have already demonstrated.