Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4080046
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T17:52:47+00:00 2026-05-20T17:52:47+00:00

I followed Apple’s instructions to set up Unit Testing in my project. I followed

  • 0

I followed Apple’s instructions to set up Unit Testing in my project. I followed the directions for making them dependent, so the tests run with every build of my main project. This works, and when my tests pass, the application runs; when they don’t, I get build errors on the lines of the unit tests that failed.

I would like, however, to be able to step through my application code when the tests are failing, but can’t get Xcode (3.2.5) configured properly. The project is a Mac project, not iOS.

I tried the instructions here and here, but execution never stopped at the breakpoints I set, neither in the the unit test code or in my application code. After following the first set of instructions, the breakpoints I set turned yellow with blue outlines, and I don’t know what that meant, either. What do I need to do to step through my tests?

Update

I found another page attempting to solve this problem (here) by adding arguments and environment variables to my main executable, but again, those didn’t cause execution to stop at my breakpoints. I also noticed that my test’s (copious) log statements aren’t showing up in my Debugger Console, either.

I also found out that the yellow breakpoints mean the code there can’t be found at runtime. These are in my test case class, so that definitely seems to explain why those aren’t firing.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T17:52:48+00:00Added an answer on May 20, 2026 at 5:52 pm

    The only thing that ended up working for me was upgrading to Xcode 4. It integrates beautifully. There was a little bit of pain in moving over to it, but now that it’s over with, the integration is great. I’m fully able to step through my tests and application code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have followed the instructions Apple publishes for unit testing applications on iPhone and
I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but
I followed the instructions at: How To Build An Apple Push Notification Provider Server
(Using iOS 5 and Xcode 4.2.) I've followed the instructions here: http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/LocationAwarenessPG/AnnotatingMaps/AnnotatingMaps.html#//apple_ref/doc/uid/TP40009497-CH6-SW15 and used
I have followed Apple's documentation on localizing iPhone software, using the genstrings ruby script
I followed the instructions on source.android.com to build the Android framework, but when I
I followed the instructions given in the link: http://blog.avirtualhome.com/how-to-compile-a-new-ubuntu-11-04-natty-kernel/ for building a custom kernel
I followed this post http://neurochannels.blogspot.com/2010/05/how-to-run-r-code-in-matlab.html , to install R(D)Com server in order to call
I followed iPad Programming Guide from Apple to try to upgrade one of my
This is my first project with Core Data, I followed the Event tutorial provided

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.