I found a project description on a course website for computer graphics. I am trying to complete the project for fun.
Here is the link to the problem description:
http://www.pdfhost.net/index.php?Action=Download&File=901bc7785bef41364b3a40f6f4493926
Below is my code. The problem I am running in to is that the terms of the series grow so fast I can’t map the points to the screen correctly. From the problem description it says the points will be mappable within a -2 – 2 square but the difference in value between the points is so huge that normalizing by the largest would collapse most of the points to a single pixel.
I assume I have a fundamental misunderstanding that I can’t identify. Any help or insight would be appreciated!
int w = 800, h = 600;
int numTimes = 10, cSize = 5;
float xr = 2, yr = 2;
void setup() {
size(w,h);
}
void draw() {
background(255);
Complex v = new Complex(mouseX*(xr/w) - (xr/2), mouseY*(yr/h) - (yr/2));
Complex[] exps = new Complex[numTimes];
for (int i = 0; i < numTimes; i++) {
exps[i] = complexExp(v,i);
}
ellipse(w/2, h/2, cSize, cSize);
for (int i = 0; i < numTimes; i++) {
drawSeries(new Complex(0,0), exps, i, i);
}
}
void drawSeries(Complex vToDraw, Complex[] exps, int count, int clrTrunc) {
if (count == 0) {
Complex v = exps[0];
float progress = float(clrTrunc) / float(numTimes);
fill(255*progress, 180, 255 - 255*progress);
vToDraw.add(v);
ellipse(vToDraw.r*(w/xr) + (w/2), vToDraw.i*(h/xr) + h/2, cSize, cSize);
vToDraw.sub(v);
vToDraw.sub(v);
ellipse(vToDraw.r*(w/xr) + (w/2), vToDraw.i*(h/xr) + h/2, cSize, cSize);
} else {
Complex v = exps[count];
vToDraw.add(v);
drawSeries(vToDraw, exps, count - 1, clrTrunc );
vToDraw.sub(v);
vToDraw.sub(v);
drawSeries(vToDraw, exps, count - 1,clrTrunc );
}
}
Complex complexExp(Complex v, int times) {
if (times == 0) {
return new Complex(1, 1);
} else if ( times == 1) {
return new Complex( v.r*v.r - v.i*v.i, 2*v.r*v.i );
} else {
return complexExp( new Complex( v.r*v.r - v.i*v.i, 2*v.r*v.i ), times - 1 );
}
}
class Complex {
float r, i;
Complex() {
this.r = 0;
this.i = 0;
}
Complex(float r, float i) {
this.r = r;
this.i = i;
}
void add(Complex nv) {
this.r += nv.r;
this.i += nv.i;
}
void sub(Complex nv) {
this.r -= nv.r;
this.i -= nv.i;
}
}
I think you can make the code cleaner if you write a more complete Complex class.
The computation of the series is not efficient but, I think, it is clear