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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T14:03:14+00:00 2026-06-02T14:03:14+00:00

I found an issue of drawing opaque foreground texture on a background. Foreground button

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I found an issue of drawing opaque foreground texture on a background. Foreground button texture is blended with background somehow, you can see difference between the top button and the lowest one. The lowest button is a bit lighter then the top button.

button texture is depended on backgorund color

I set up graphics in game creation like this:

        // Set up graphics
        GraphicsDeviceManager graphics = new GraphicsDeviceManager(this);
        graphics.PreferredBackBufferWidth = 800;
        graphics.PreferredBackBufferHeight = 480;
        graphics.SynchronizeWithVerticalRetrace = true;

        // antialiasing
        graphics.PreferMultiSampling = true;
        graphics.ApplyChanges();

And use everywhere empty parameter list with Color.White parameter for “spriteBatch.Begin();” calls without any blending.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T14:03:15+00:00Added an answer on June 2, 2026 at 2:03 pm

    The colors are the same, it just appears that they aren’t 🙂

    Here, i copy pasted the bottom part of the image next to the top part:

    enter image description here

    It is an optical illusion called simultaneous brightness contrast.

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