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Home/ Questions/Q 3322134
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T23:08:45+00:00 2026-05-17T23:08:45+00:00

I found some objects in my C++ program can’t be released due to the

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I found some objects in my C++ program can’t be released due to the Signal2 of boost won’t release those arguments in object created by boost::bind. Here is the code to reproduce the problem:

#include <iostream>
#include <string>

#include <boost/bind.hpp>
#include <boost/signals2.hpp>
#include <boost/shared_ptr.hpp>

using namespace std;
using namespace boost;

class Foo {
public:
    Foo() {
        cout << "Foo is created." << endl;
    }
    ~Foo() {
        cout << "Foo is deleted." << endl;
    }
};

typedef shared_ptr<Foo> FooPtr;
typedef signals2::signal<void ()> Signal;

void bar1(FooPtr pFoo) {

}

void bar2(Signal &s) {
    FooPtr pFoo(new Foo());
    s.connect(bind(bar1, pFoo));
}

int main() {
    Signal signal;
    bar2(signal);
    cout << "A" << endl;
    signal.disconnect_all_slots();
    cout << "B" << endl;
    return 0;
}

And the output looks like this

Foo is created.
A
B
Foo is deleted.

I thought the signal.disconnect_all_slots would delete all connections. But actually, it didn’t. I just read the source code of signals2, it seems that the signal.disconnect only set a flag “disconnect” in those connection, it never delete those object. Why the signal won’t delete those disconnected connections? Isn’t it a very strange behavior? What is the reason of keep those connections rather than delete them? And how to force it to remove those connections?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T23:08:46+00:00Added an answer on May 17, 2026 at 11:08 pm

    Ensuring release of connections appears to be idiosyncratic per the info here – this is for signals, but the issue remains in signals2.

    In your case, the modified version below does what you want, I think:

    #include <boost/bind.hpp>
    #include <boost/signals2.hpp>
    #include <boost/scoped_ptr.hpp>
    
    using namespace std;
    using namespace boost;
    
    class Foo {
    public:
        Foo() {
            cout << "Foo is created." << endl;
        }
    
        void bar()
        {
        }
    
        ~Foo() {
            cout << "Foo is deleted." << endl;
        }
    };
    
    typedef signals2::signal<void ()> Signal;
    
    int main() {
        Signal signal;
        {
            scoped_ptr<Foo> foo(new Foo);
            signals2::scoped_connection c = 
                signal.connect(boost::bind(&Foo::bar, foo.get()));
    
            cout << "C " << signal.num_slots() << endl;
            signal.disconnect_all_slots();
    
            cout << "D " << signal.num_slots() << endl;
        }
        cout << "E " << signal.num_slots() << endl;
        return 0;
    }
    

    Output:

    Foo is created.
    C 1
    D 0
    Foo is deleted.
    E 0
    
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