Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7490503
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T15:37:18+00:00 2026-05-29T15:37:18+00:00

I found the below code here: How to use double buffering inside a thread

  • 0

I found the below code here:
How to use double buffering inside a thread and applet

It says “extend AppletGameCore and define your own subclass that implements the required methods.” Can someone please show me how you might do this so that I can use double buffering in my applet?

import java.awt.Canvas;
import java.awt.Graphics2D;
import java.awt.Dimension;
import java.awt.image.BufferStrategy;
import java.applet.Applet;

/**
*AppletGameCore.java
*@author David Graham
*/

public abstract class AppletGameCore extends Applet implements Runnable
{
     private BufferStrategy bufferStrategy;
     private Canvas drawArea;/*Drawing Canvas*/
     private boolean stopped = false;/*True if the applet has been destroyed*/
     private int x = 0;

     public void init()
     {
           Thread t = new Thread(this);
           drawArea = new Canvas();
           setIgnoreRepaint(true);
           t.start();
     }

     public void destroy()
     {
           stopped = true;

           /*Allow Applet to destroy any resources used by this applet*/
           super.destroy();
     }

     public void update()
     {
           if(!bufferStrategy.contentsLost())
           {
                 //Show bufferStrategy
                 bufferStrategy.show();
           }
     }

     //Return drawArea's BufferStrategy
     public BufferStrategy getBufferStrategy()
     {
           return bufferStrategy;
     }

     //Create drawArea's BufferStrategies
     public void createBufferStrategy(int numBuffers)
     {
           drawArea.createBufferStrategy(numBuffers);
     }

     //Subclasses should override this method to do any drawing
     public abstract void draw(Graphics2D g);

     public void update(Graphics2D g)
     {
           g.setColor(g.getBackground());
           g.fillRect(0,0,getWidth(),getHeight());
     }

     //Update any sprites, images, or primitives
     public abstract void update(long time);

     public Graphics2D getGraphics()
     {
           return (Graphics2D)bufferStrategy.getDrawGraphics();
     }

     //Do not override this method      
     public void run()
     {
           drawArea.setSize(new Dimension(getWidth(),getHeight()));
           add(drawArea);
           createBufferStrategy(2);
           bufferStrategy = drawArea.getBufferStrategy();

           long startTime = System.currentTimeMillis();
           long currTime = startTime;

           //animation loop
           while(!stopped)
           {
                 //Get time past
                 long elapsedTime = System.currentTimeMillis()-currTime;
                 currTime += elapsedTime;

                 //Flip or show the back buffer
                 update();

                 //Update any sprites or other graphical objects
                 update(elapsedTime);

                 //Handle Drawing
                 Graphics2D g = getGraphics();
                 update(g);
                 draw(g);

                 //Dispose of graphics context
                 g.dispose();
           }

     }
}

Below is my attempt. I get the error: java.lang.NullPointerException
at AppletGameCore.run(AppletGameCore.java:76)
at ExtendTest.init(ExtendTest.java:10)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

import java.awt.Canvas;
import java.awt.Graphics2D;
import java.awt.Dimension;
import java.awt.image.BufferStrategy;
import java.applet.Applet;

public class ExtendTest extends AppletGameCore {
    public void init() {
      setSize(420, 420);
      run();
    }

    public void draw(Graphics2D g) {}

    public void update(long l) {}    
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T15:37:19+00:00Added an answer on May 29, 2026 at 3:37 pm

    Your drawArea is null. You will have to call super.init() first:

    public class ExtendTest extends AppletGameCore {
        public void init() {
          super.init();
          setSize(420, 420);
          run();
        }
    
        public void draw(Graphics2D g) {}
    
        public void update(long l) {}    
    }
    

    Then its created in AppletGameCore with drawArea = new Canvas();

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Below is some html I found in this jquery tooltip tutorial, the contents inside
I've searched for similar questions to mine here, but haven't found a thread that
When I use alertView using below code, it shows me the warning warning: Semantic
I'm trying to use inheritance in JavaScript here, and I found problem having array
I have the code below that I have found. I am trying to learn
I have modified the example found here to use two io channels. None of
Newbie here. The code below is doing a great job returning the results I
OK, so I'm trying a to use a cool image loader/gallery I found here
I was looking at the pagination script (posted below) and found it to be
[Update: I've found the API reference. The method used is below] <?php wp_delete_post( $postid,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.