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Home/ Questions/Q 295685
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T06:28:47+00:00 2026-05-12T06:28:47+00:00

I found the following piece of code in apple guidelines: – (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration {

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I found the following piece of code in apple guidelines:

- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
{
    //Use a basic low-pass filter to only keep the gravity in the accelerometer values
    accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
    accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
    accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
}

What does it exactly do? What is this low-pass filter?
Why do I have to apply it?

Thank you in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-12T06:28:47+00:00Added an answer on May 12, 2026 at 6:28 am

    What you need to do depends on what you need the value for, but the basic idea is to reduce the effect of vibrations from hand movements and such. If you take the raw acceleration values and treat them as a gravity vector, you’ll get a lot of jitter.

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