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Asked: May 10, 20262026-05-10T17:12:38+00:00 2026-05-10T17:12:38+00:00

I found this guide for using the flash parameters, thought it might be useful

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I found this guide for using the flash parameters, thought it might be useful to post here, since Flash CS3 lacks a usage example for reading these parameters.

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  1. 2026-05-10T17:12:38+00:00Added an answer on May 10, 2026 at 5:12 pm

    Not sure why his example calls LoaderInfo. The DisplayObject class has its own (readonly) loaderinfo property. As long as your main class extends a DisplayObject, you can call the property directly

    package {     import flash.display.Sprite;      public class Main extends Sprite {          public function Main() {             var test1:String    = '';              if (this.loaderInfo.parameters.test1 !== undefined) {                 test1 = this.loaderInfo.parameters.test1;             }         }     } } 

    From the doc:

    Returns a LoaderInfo object containing information about loading the file to which this display object belongs. The loaderInfo property is defined only for the root display object of a SWF file or for a loaded Bitmap (not for a Bitmap that is drawn with ActionScript). To find the loaderInfo object associated with the SWF file that contains a display object named myDisplayObject, use myDisplayObject.root.loaderInfo.

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