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Home/ Questions/Q 585595
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:01:09+00:00 2026-05-13T15:01:09+00:00

I found this method: Graphics g = e.Graphics; Bitmap bmp = new Bitmap(winter.jpg); g.DrawImage(bmp,

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I found this method:

Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("winter.jpg");
g.DrawImage(bmp, 0, 0);
Console.WriteLine("Screen resolution: " + g.DpiX + "DPI");
Console.WriteLine("Image resolution: " + bmp.HorizontalResolution + "DPI");
Console.WriteLine("Image Width: " + bmp.Width);
Console.WriteLine("Image Height: " + bmp.Height);

SizeF s = new SizeF(bmp.Width * (g.DpiX / bmp.HorizontalResolution),
                    bmp.Height * (g.DpiY / bmp.VerticalResolution));

Console.WriteLine("Display size of image: " + s);

But I don’t really understand how to fetch what I’m looking for. I’m not interested in DPI, I just need the 1024×768, 1200×1024 etc numbers. Also, would I have to create a new image object every time I want to find the resolution of the image?

I’m making an application that lists current images in a given folder, so any help would be appreciated. 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:01:10+00:00Added an answer on May 13, 2026 at 3:01 pm

    “1024×768” is only called a “resolution” in the context of a computer’s display settings, and even then it’s an unfortunate misnomer. In imaging “1024×768” is simply the width & height of the image, so as others have mentioned, you’ve already shown the code that retrieves these numbers. Tweaked slightly:

    var img = Image.FromFile(@"C:\image.jpg");
    Console.WriteLine(img.Width + "x" + img.Height); // prints "1024x768" (etc)
    

    The only built-in method to get the numbers you’re after is by creating a new instance (and, in fact, decoding the entire image) – which is going to be highly inefficient if you need to retrieve just these numbers for several hundred images. Avoiding this is hard; here’s a starting point: How do I reliably get an image dimensions in .NET without loading the image?


    When you speak of “resolution” you normally refer to the number of dots, or pixels, per inch. The Bitmap class stores this in the HorizontalResolution / VerticalResolution properties, while the Graphics class in DpiX / DpiY.

    This calculation:

    bmp.Width * (g.DpiX / bmp.HorizontalResolution)
    

    can be rearranged for clarity as follows:

    (bmp.Width / bmp.HorizontalResolution) * g.DpiX
    

    where the bracketed part computes the width of the image in inches. Multiplying by g.DpiX then gives you the number of pixels in the Graphics object that have the same width in inches as the image bmp.

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