I found this source which works quite well, I just want to ask about this piece of code which I dont get:
//calculate total size of RGBQUAD scanlines (DWORD aligned)
bih.biSizeImage = (((bih.biWidth * 3) + 3) & 0xFFFC) * bih.biHeight ;
I get why there is “*3”, but dont get the “+3” and the bitwise AND with FFFC hexa. Could someone explain me why he claculates size of the image this way?
Thanks
If you try that out for various values, you’ll see it’s actually forcing (width * 3) to round up to the smallest multiple of 4 that will contain it. He’s probably doing this to enforce things to be 32-bit aligned.
Using python:
The following shows the difference between just doing the straight multiplication and rounding upwards towards a multiple of 4
I’m surprised the code doesn’t actually document this fact. Bit twiddling is a wonderful thing, but it can seem very arbitrary.