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Home/ Questions/Q 4003074
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T08:06:29+00:00 2026-05-20T08:06:29+00:00

I get a transfer of control bypasses initialization of: error when i try to

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I get a “transfer of control bypasses initialization of:” error when i try to build the following switch:

switch (retrycancel)
{
    case 4:    //The user pressed RETRY
        //Enumerate all visible windows and store handle and caption in "windows"
        std::vector<MainHandles::window_data> windows = MainHandles().enum_windows().get_results(); 
        break;

    case 2: 
        //code
}

It has something to do with my calling my enumerate function. If it is not allowed to call a function from within a switch, is there a workaround for this kind of problem?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T08:06:30+00:00Added an answer on May 20, 2026 at 8:06 am

    section 6.6.4 of the C++ standard:

    The goto statement unconditionally
    transfers control to the statement
    labeled by the identifier. The
    identifier shall be a label (6.1)
    located in the current function.

    section 6.7 of the C++ standard:

    It is possible to transfer into a
    block, but not in a way that bypasses
    declarations with initialization
    . A
    program that jumps from a point
    where a local variable with automatic
    storage duration is not in scope to a
    point where it is in scope is
    ill-formed unless the variable has POD
    type (3.9) and is declared without an
    initializer

    Emphasis added by me. Since switch is really goto in disguise, you’re encountering this behavior. To solve this, add braces if you must use a switch

    switch (retrycancel)
        {
        case 4:
        {
            const std::vector<MainHandles::window_data> windows(
                MainHandles().enum_windows().get_results()
            );
            break;
        }
        case 2: 
            //code
        }
    

    or refactor into if/else

    if (retrycancel == 4) {
        const std::vector<MainHandles::window_data> windows(
            MainHandles().enum_windows().get_results()
        );
    } else if (retrycancel == 2)
        // code
    } else {
        ...
    }
    

    Though it’s not obvious to me what you’re hoping to accomplish with creating the windows vector inside a switch, so you may want to rethink your design. Note I added a const qualifier to windows since it’s not modified in your example.

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