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Home/ Questions/Q 7947731
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T01:31:00+00:00 2026-06-04T01:31:00+00:00

I get the following error: ‘CCSprite is not using the same texture id’ This

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I get the following error: 'CCSprite is not using the same texture id'

This is what I’m doing:

.h file

@interface GameplayLayer : CCLayer <GameplayLayerDelegate> { 
    CCSpriteBatchNode* pointbb;
}



.m file

pointbb = [CCSpriteBatchNode batchNodeWithFile:@"pointsbb.png"];

[self addChild:pointbb];

[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"pointsbb.plist"];

CCSprite* spa = [CCSprite spriteWithSpriteFrameName:@"poi2500001.png"];

[pointbb addChild:spa];

The exact syntax worked for other animations but this one. What should be my correct course of action?

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  1. Editorial Team
    Editorial Team
    2026-06-04T01:31:02+00:00Added an answer on June 4, 2026 at 1:31 am

    If you are adding a CCSprite as a child of CCBatchNode.. use textures from batchnode..

    Use this method..

    [CCSprite spriteWithBatchNode: rect:]
    

    In case you add your sprite to layer like [self addChild:] .. Your code will perfectly..

    Hope this helps. 🙂

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