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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T14:15:05+00:00 2026-06-14T14:15:05+00:00

I got the positoin, forward and up vectors of an object. I’m using Matrix.CreateWorld(Position,

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I got the positoin, forward and up vectors of an object. I’m using

Matrix.CreateWorld(Position, Forward, Up);

To get the world matrix, but I don’t know how to extract the rotation vector.
Also there is another way to get rotation vector out of position, forward and up vectors?

tnx.

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  1. Editorial Team
    Editorial Team
    2026-06-14T14:15:06+00:00Added an answer on June 14, 2026 at 2:15 pm

    you can use the decompose method:

     world.Decompose(out traslation, out rotation , out scale);
    
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