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Home/ Questions/Q 6729919
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T10:20:48+00:00 2026-05-26T10:20:48+00:00

I got this scene my overviewScene, in this scene i add self as layer,

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I got this scene my overviewScene, in this scene i add self as layer, and a MainMenu layer.

The overview layer show some stats about the player, and the menu layer is displayed at the top. Now when the player clicks on a menu point in the menu, i want to change the overview layer out with another layer.

But the problem is, i can’t seem to remove the overviewscene layer from the MainMenu class, is this even possible?

:: Update ::

i believe this i what i have tried, let me print some code. This is from my MainMenuLayer

CCMenuItemFont menu_overview = [CCMenuItemFont itemFromString:@"Overview" target:self.parent selector:@selector(test)]; 

The parent would be my overviewScene as this layer was added my that class right?

From overviewScene

-(void)test { 
// CCScene *scene =[[CCDirector sharedDirector] runningScene]; 
// CCLayer *parentz = (CCLayer) self.parent; 
//[[scene removeChild: cleanup:YES]; 
[[OverviewScene node] removeFromParentAndCleanup:YES]; 
}
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  1. Editorial Team
    Editorial Team
    2026-05-26T10:20:49+00:00Added an answer on May 26, 2026 at 10:20 am

    The correct way to do this would be to have a parent scene that has the “overview”, the new layer you want to show and the “MainMenu” layers added as a child layers. This way you can simply do:

    [self removeChild:overviewLayer]; // overviewLayer is a reference to overview layer
    [self addChild:otherLayer tag:kYourTag z:yourZValue]; // otherLayer is the new layer you want added, mind the z index
    

    As long as you keep the z index of each layer set correctly to maintain hierarchy this will solve your problem.

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