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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:32:39+00:00 2026-05-13T18:32:39+00:00

I had a class hierarchy setup like so: public abstract class GameController public abstract

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I had a class hierarchy setup like so:

public abstract class GameController
public abstract class Game

I wanted to use a generic GameController class so it takes specific Game subclasses, so I changed it to:

public abstract class GameController<GameType extends Game>
public abstract class Game

But then I also wanted to have a generic Game to take specific player subclasses, so I changed it to:

public abstract class GameController<GameType extends Game<PlayerType>, PlayerType extends Player>
public abstract class Game<PlayerType extends Player>

Is there a better way to lay this out so I don’t have to declare PlayerType twice (in both the GameController subclass and the Game subclass)?

Edit:

GameController is a network class, it receives post and get requests, and translates them into something closer to what a game needs, then a subclass, say MyGameController, further translates the byte[] that was posted into a method call for a specific game class, say MyGame. Code sample:

GameController:

public abstract class GameController<GameType extends Game<PlayerType>, PlayerType extends Player> {
    private Hashtable<String, GameType> games;
    public MultiplayerMain() {
        super();
        games = new Hashtable<String, GameType>();
    }
    protected abstract GameType createGame(InputStream in, String gameId);
    protected abstract PlayerType createPlayer(InputStream in, GameType game, String playerId);
    protected abstract byte[] gameAction(InputStream in, GameType game, PlayerType player);

    //Other stuff that calls createGame, createPlayer, and gameAction
}

Game:

public abstract class Game<PlayerType extends Player> {
    private Hashtable <String, PlayerType> players = new Hashtable<String, PlayerType>();
    public final String gameId;
    public Game (String id) {
        gameId = id;
    }
    public abstract byte[] getGameState();
    public abstract byte[] getGameState(PlayerType player);
    final PlayerType getPlayer(String userId) {
        return players.get(userId);
    }
    final void addPlayer(PlayerType player) {
        players.put(player.userId,player);
        playerAdded(player);
    }
    final void removePlayer(PlayerType player) {
        players.remove(player);
        playerRemoved(player);
    }
    protected void playerAdded(PlayerType player) {}
    protected void playerRemoved(PlayerType player) {}
}

MyGameController:

public class MyGameController extends GameController<MyGame,MyPlaer> {
    protected MyGame createGame(InputStream in, String gameId) {
        byte[] data = getInitializationData(in);
        return new MyGame(gameId,data);
    }

    protected byte[] gameAction(InputStream in, MyGame game, Player player) {
        byte[] data = getData(in);
        MyGame.methodSpecificToMyGameClassBasedOnInputStream(data);
        return game.getGameState(player);
    }

    protected Player createPlayer(InputStream in, MyGame game, String playerId) {
        byte[] otherData = getOtherData(in,game)
        return new MyPlayer(playerId,otherData);
    }
}

MyGame:

public class MyGame extends Game<MyPlayer> {

    public MyGame(String id) {
        //...
    }

    public byte[] getGameState() {
        //...
    }

    public byte[] getGameState(Player user) {
        //...
    }

    public void methodSpecificToMyGameClassBasedOnInputStream(byte[] data) {
        //...
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:32:39+00:00Added an answer on May 13, 2026 at 6:32 pm

    Do you need generics for this? Instead, can you inject Player into Game and Game into GameController?

    public class Game {
        private final PlayerType playerType;
    
        public Game(PlayerType playerType) {...}
    
    }
    
    public class GameController {
        private final Game game;
    
        public GameController(Game game) {...}
    }
    
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