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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T09:53:20+00:00 2026-05-13T09:53:20+00:00

I had a couple questions related to this: Asterisk usage in Objective-C NSArray array;

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I had a couple questions related to this: Asterisk usage in Objective-C

NSArray array; in a local scope would be an object “allocated” on the stack. NSArray *array; indicates an object backed by a hunk of memory, typically allocated from the heap.

How do you know when something is allocated on the stack and on the heap? Are all local variables on the stack and are all pointers on the heap?

Because you aren’t dereferencing the pointer to the object and that pointer to the object is critical within the method implementation itself. When you say…

Huh

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  1. Editorial Team
    Editorial Team
    2026-05-13T09:53:20+00:00Added an answer on May 13, 2026 at 9:53 am

    How do you know when something is allocated on the stack and on the heap? Are all local variables on the stack …

    It doesn’t matter. The stack and heap are implementation details; the C and Objective-C languages do not know about them, and you should generally not have any reason to care whether something is on the stack or the heap.

    On Mac OS X, local variables are on the stack. But, for almost all purposes, this is of no consequence. Don’t worry about it.

    … and are all pointers on the heap?

    No. Pointers are memory addresses; that’s all.

    Pointer variables can be anywhere any other variables can, which is to say, anywhere (subject to implementation-defined limitations that you needn’t care about, as noted above).

    See my pointer tutorial for more information.

    Because you aren’t dereferencing the pointer to the object and that pointer to the object is critical within the method implementation itself. When you say…

    Huh

    A pointer is a memory address. As such, it refers to the memory at that address. Dereferencing the pointer is accessing that memory.

    You never, ever directly access the memory a Cocoa object takes up. You only send it messages, to either ask it questions or tell it to do things. Thus, you never dereference the pointer.

    “…that pointer to the object is critical within the method implementation itself.” means that the object, in its method implementations, will need its own pointer. It’s only possible to send a message to a pointer to an object (this detail is usually elided). If you somehow pulled this off, the receiver of the message (that is, the object you messaged) would not have its own pointer.

    Suppose it were possible to send a message to a dereferenced object. The norm is still to send messages to pointers to objects, so in all likelihood, the object will still need that pointer to itself—making that hypothetical ability to message a dereferenced object useless.

    Since it’s useless, they left it out entirely. The object will need its own pointer (the pointer is critical to the object’s method implementations), so you can only send a message to its pointer.

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