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Home/ Questions/Q 3318666
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:44:00+00:00 2026-05-17T22:44:00+00:00

I had a navigation application that was working normally. In the table view, the

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I had a navigation application that was working normally. In the table view, the last item is called “add item”, and if the user pressed it, it would create a new object and pass it to another view where the user could enter the details for that object. When the user returned to the previous screen, the new object would show in the array which was displayed in the table.

I changed it so that the “add item” field is always the first field in the table, not the last. I made the appropriate changes so that the array would display correctly on the table. However, now I am noticing strange behavior.

If I edit the first object in the array, the 7th object also changes to be the same as this object. If I edit the second object in the array, the fourth and sixth object also change to be the same. If I edit the third item in the array, the fifth object changes to be the same.

What could be happening?

In the viewDidLoad: method I initialize the object like this:

PersonDetails *personDetails = [[PersonDetails alloc] init];

This is the method that gets executed when a user selects a row on the table

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Navigation logic may go here. Create and push another view controller.
updatePersonArray = YES;
arrayIndex = indexPath.row-1;       
editPerson = [[EditClassController alloc] initWithNibName:@"EditPerson" bundle:nil];    
editPerson.title = @"Edit Person";

if (arrayIndex != -1) { 
    personDetails = [classArray objectAtIndex:arrayIndex];      
}
else {
    personDetails = [[PersonDetails alloc] init];   
}   
editPerson.personDetails = personDetails;

[self.navigationController pushViewController:editPerson animated:YES];
[editPerson release];

}

This is what the viewWillAppear looks like. It will update the table after an object has been edited.

- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];

    if ([personDetails isEmpty]) {
        updatePersonArray = NO;
    }

    if (updatePersonArray) {
        if (arrayIndex == -1) {
            NSLog(@"adding new object to array");
            [personArray addObject:personDetails];
        }
        else {  
            NSLog(@"replacing object at index %d", arrayIndex);
            [personArray replaceObjectAtIndex:arrayIndex withObject:personDetails];
             }

        [self saveArrayToDisk];

        [self.tableView reloadData];

        updatePersonArray = NO;
    }
    else {
         //load the array from disk
    NSLog(@"loading array from disk");
        NSData *theData = [[NSUserDefaults standardUserDefaults] objectForKey:@"personArray"];
        if (theData != nil) {
            NSLog(@"found something");
            personArray = [[NSMutableArray alloc] initWithArray:[NSKeyedUnarchiver unarchiveObjectWithData:theData]];
        }
        else {
            personArray = [[NSMutableArray alloc] init];
        }

    }

}

Edit: I solve the problem by implementing NSCopy for the person object and then making a copy of the object from the array instead of directly pointing to the object in the array. Anyone know why this solved the problem?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:44:01+00:00Added an answer on May 17, 2026 at 10:44 pm

    Edit: I solve the problem by
    implementing NSCopy for the person
    object and then making a copy of the
    object from the array instead of
    directly pointing to the object in the
    array. Anyone know why this solved the
    problem?

    The original problem was pretty much guaranteed to be an issue of having the same PersonDetails in the array multiple times. If you were to do something like:

    for (id p in myArray) NSLog("%p", p);
    

    I’d bet that some of the addresses would be the same, indicating same object in array multiple times.

    Which is why copying the object “fixed” the problem. You are hiding the dodgy logic that led to the above situation by making a copy on every insertion.

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